Posts Tagged ‘gps’

SiRFstarIV and the reality of indoor GPS

Thursday, July 30th, 2009

Apart from really useful advances such as better power management, improved accuracy and better time-to-fix, the new chip from CSR, has an interesting feature in the form of their smart sensor interface. This provides “to improve the location experience, enable greater context awareness and open the door to superior indoor positioning accuracy”. This includes a variety of means including picking up satellite signals “opportunistically”,  sensing temperature (?) and context(?) changes. Sensors may be connected via its own I2C interface. Or via a specific MEMS (Micro Electro-Mechanical Systems) port – in a word using accelerometers to measure distance and direction when satellite signals are lost.

So one now sees the components (GPS, MEMS) of the new phones coming together to offer some very interesting possibilities. Furthermore, the SIRF literature indicates that the chip comes pre-ported for Android. Give me one now! (please). All of this can only be a good thing for LocoMatrix.

Something that I must do is to get my head around these MEMS devices. Can one plot direction and distance with any degree of accuracy and reproducibility? Anyone know?

Interestingly my first proper job (working for the Medical Research Council) was to build accelerometer boxes for divers. A problem for divers working in North Sea environments was that they would get colder and colder without realising it and go into a kind of sleep, after which death was just around the corner. By monitoring their movement, the dive manager would be able to recall divers who started to look drowsy. Back then (around 1980) accelerometers cost around £200 and 3 were needed to record XYZ movements.

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GPS Units under £15

Saturday, June 27th, 2009

Today marks a milestone in GPS module prices. When we first started LocoMatrix the cheapest Bluetooth unit cost around GBP30 plus postage. We are pleased to report that Qfonic are now advertising a compatible module for GBP14.95 including postage.

We are also pleased to see the trend to include GPS  on new mobile phones, and we are continuing to make these LocoMatrix compatible where possible.

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Melisande joins Brightonweb

Thursday, April 2nd, 2009

MelVoila everybody! I’m Melisande. I’m the new trainee of Richard’s team. In the next 4 weeks, I’m working on the BOGfest project and  I’m very enthusiastic about it.

I’m 28, I come from France and on the 1st day I tried one of the GPS games, it was a lot of fun and it told me something about the story of Brighton. Without hesitating, I recommend everyone “The Treasure Hunt “.

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Global Tennis – “Brighton to Bristol… Cardiff to Calais… Cork to New York… The globe is in your court!”

Monday, March 23rd, 2009

One of the all time greatest computer games has to be Atari’s old school classic; ‘Pong’. For those of you that are un-familiar with the game, the aim of the game is to bounce a ball past your opponent by moving a bat left and right across a baseline. The skill is in finding the right angles off the bat, often using the sidewalls, to out-do your opponent. The beauty of Pong is its simplicity and the game-play is highly addictive.

global-tennis

Over the past couple of months I have been working with a team in collaboration with Brighton based GPS gaming company; Locomatrix. We have been designing and prototyping a game we have titled ‘Global Tennis’, which takes the Pong game metaphor and combines it with real world game-play. Instead of using a clunky keyboard to control the bat, players run in the real world whilst their movements are tracked by GPS. By co-ordinating ball movements on the on screen interface with bat movements through short sprints; players can now have the same fun the old school classic brought, whilst outside exercising and enjoying the weather. Plus they can compete against other players from all over the world. Pretty neat eh?!

We applied a traditional tennis scoring system to the game, with players competing for game points to win sets, and a choice of 1, 3 or 5 set matches. We were also well aware that we needed to suit the game to more or less hyperactive users, so players can adjust the difficulty through baseline length and ball speed. Want to run energetically back and forth like shuttle runs, set the ball speed high and the baseline length low. Fancy a slower jog over distance, set the ball speed low and the baseline length higher. The choice is left up to the players.

In designing the game, we followed an iterative development process. Our initial user inquiry, showed an interest for the game concept and a positive attitude in combining gaming and exercise. Our lo-fidelity prototypes of the games UI also got positive feedback from users. We kept the interface neat and simple to give it the retro character the original had. We also went down to the seafront to do some real world tests of the games speed and distance settings. The footage taken also allowed us to put together an illustrative hi-fidelity prototype. It was a good laugh, and we can definitely see kids and families having hours of fun on the beach, in the park, or even in the back garden for those that don’t have the guts to run around in public holding a GPS unit. Over the next few weeks our team will be pulling together final prototypes of the in game menu system and developing UML diagrams and pseudo code to describe the back-end game mechanics in full.

So if Global Tennis is produced and takes off, expect to see lots of people running back and forth in public at a beach or park near you soon!

~ Jack Josephy, Antony Fernandez, Edward Anstead, Dan Holliday. University of Sussex HCCS MSc.

Sussex Students Project

Monday, March 16th, 2009

36 students, 9 weeks, 12 projects. Create a GPS location game idea that could be played using LocoMatrix.  Pablo Romero, the course tutor, introduces the presentations. Coming up soon, the projects, as described by the students themselves.


Sussex Students LocoMatrix Project from Richard Vahrman on Vimeo

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Away from a Manger

Saturday, December 20th, 2008

Saw the following on Randy Cassingham’s “This is True.” In Wellington, Florida, the baby Jesus statue has been stolen so often from nativity scenes that it has been seen fit to kit him out with a GPS unit. ”Jesus is small enough to take,” says John Bonde (Director of Ops for the town). Last year the tracking device led to the arrest of an 18 year old woman, but charges were eventually reduced (no this is true – if you believe the Palm Beach Post) so that she could join the Marines.

Another game, perhaps  … pervasive cribbage?

 

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Comments on TechGutter post

Wednesday, July 30th, 2008

TechGutter recently reviewed LocoMatrix and a number of interesting points and criticisms were raised which I thought needed challenging. So here goes:

  1. The £30 price tag for a GPS unit will put people off – maybe put some people off, but others spend far more on other gadgets (Geocachers seem prepared to pay a lot for handhelds). The price of GPS is coming down – the ones that I have been buying recently cost around £25 including postage, and you can now buy them sub £20. The price will continue to fall. Also as I have said elsewhere, there are advantages to a separate unit (as opposed to built in phone) – better accuracy, longer battery life, and you can turn it on and put it in your pocket. As to large groups playing LocoMatrix: it will depend on how much fun the games are. There are plans for games where not everyone needs a gps unit.  We are at an early stage still – and hoping that dads (and mums) may enjoy playing games with their children.
  2. Long time before every phone has GPS. Agreed, but we are not expecting everyone to start playing LocoMatrix today, or even tomorrow.
  3. Manufacturers will make their own GPS games. Agreed, but our games are cross-manufacturer meaning that you don’t have to have the same make of phone to play with you friends. We see LocoMatrix as more social – where you can compete against rival teams and play games over longer periods of time where the website side of things will come into play. Also, we may be creating games for the manufactures (watch this space!) – and expect to see our platform used by other very soon.
  4. Levels of games will always be available for free – users will be asked to pay only if they want to compete at the higher levels. It may be that we will have games funded by advertisers – would rather see an Innocent Smoothie than a Big Mac (but that’s another story).
  5. My quote – “I think this is the next logical stage, rather than manipulating the character on the screen, to go out and become those characters in your own real life adventures” was meant less about creating a real life GTA (this exists quite happily in many areas without LocoMatrix) and was a genuine belief that people could get more fun from playing computer-type games outdoors.

As to who is right – we’ll just have to wait and see. Early days yet.

GPS and the iPhone

Wednesday, July 9th, 2008

For those of you getting excited by the prospect of the GPS-enabled iPhone, here’s a quote from David Pogue of the NYT: “Unfortunately, there’s not much you can do with the G.P.S. According to Apple, the iPhone’s G.P.S. antenna is much too small to emulate the turn-by-turn navigation of a G.P.S. unit for a vehicle, for example.”

Will be very interested in the feedback we get as users start to try to use iGPS. My point that a separate Bluetooth unit is a better option (better accuracy, better battery life, small package, cheaper), may still be valid.

Oz to get satnav cemetery for Down Under dead

Wednesday, April 23rd, 2008

According to Reghardware

An Australian council has dug-up plans to launch GPS burial sites, allowing bereaved friends and family to find the final outback resting place of a loved one with a satnav.

The burial site is in bushland attached to the Lismore Memorial Park Cemetery in New South Wales and has been created to cater for a rise in the number of people seeking eco-friendly interments. Burial sites can be picked out personally, and Lismore Council then records the location’s GPS co-ordinates.

Oh dear – I feel a game coming on :)

Hands-free GPS for LocoMatrix

Wednesday, February 20th, 2008

Look like an idiotUnfortunately not – this is ParaNav – the industry’s first production helmet-mounted navigation system designed specifically for parachutist guidance. Might be nice, but would you want to go down to the park, looking like this? Read full article here.