Archive for the ‘game ideas’ Category

The First World Fancy Dress Space Hopper Polo Championship!

Tuesday, April 14th, 2009

space-hopperI had a vision. A cowboy. Riding at the beach. On his horse. No. On a space hopper! Next to a yodelling Austrian guy in his leather pants. They are chasing a beach ball. None of them get it. That French madame with a baguette under her arm was quicker. She hits the ball and BAM goal!

No there was nothing wrong with the mushroom ragout I had, I am talking about the newly announced game of BOGfest! The First World Fancy Dress Space Hopper Polo Championship! There will be about six different teams dressed up in national costumes playing Polo! Not funny enough?

On space hoppers! With inflatable mallets!

You can watch, you can compete, you can sponsor one of our teams of international superstars. Don’t worry if you don’t know the rules, there aren’t any! So why not grab your hopper by the horns and be part of this historic event?

Will the English Knights bounce back from their disappointing performance in the Europeans and defeat the Hoppy Hun in their lederhosen? Can the the plucky kilted Scots take on the mighty American cowboys? Will the Emirate Sheiks trillions help them bounce past the bikini clad Brazilians?

The event is organised by Bounce Your Balls testicular cancer campaign. For more details see www.bounceyourballs.com email bounce@bounceyourballs.com or call the head bouncer on 07981 334222.

Picture copyright John Hazard – www.hazzy.net

Spontaneous Joy and Uninhibited Merriment

Thursday, April 9th, 2009

blowing bubblesEver wondered what a flash mob is? Well it’s a sudden gathering of lots of people at a previously appointed place and where they then start doing the weirdest things. In our case: blowing bubbles!!! So if you have ever woken up in the morning with an absolute desire to do something crazy and funny but also something which no one has ever done before – join our mass outburst of spontaneous bubble blowing!

Sussex Students Project

Monday, March 16th, 2009

36 students, 9 weeks, 12 projects. Create a GPS location game idea that could be played using LocoMatrix.  Pablo Romero, the course tutor, introduces the presentations. Coming up soon, the projects, as described by the students themselves.


Sussex Students LocoMatrix Project from Richard Vahrman on Vimeo

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Away from a Manger

Saturday, December 20th, 2008

Saw the following on Randy Cassingham’s “This is True.” In Wellington, Florida, the baby Jesus statue has been stolen so often from nativity scenes that it has been seen fit to kit him out with a GPS unit. ”Jesus is small enough to take,” says John Bonde (Director of Ops for the town). Last year the tracking device led to the arrest of an 18 year old woman, but charges were eventually reduced (no this is true – if you believe the Palm Beach Post) so that she could join the Marines.

Another game, perhaps  … pervasive cribbage?

 

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Worlds Apart

Tuesday, December 9th, 2008

 

Just came across this – a GPS game for the iPhone where you move around in real world locations such as London or Manchester buying and selling virtual drugs. 
“You start as a small-time drug pusher with a goal to be a famous drug baron, make a fortune and dominate the world.”
Guess this may prove me wrong when I thought that location-based gaming would give rise to a whole new era in interesting and cooperative games.

The Princess and the Pixel

Friday, October 17th, 2008

On Tuesday, I went, at the invitation of South East Media Network (SEMN) to Pinewood Studios to take part in a workshop with representatives of some of Europe’s most beautiful palaces – e.g. Versailles and Chambord in France, Schonbron in Vienna, Rosenborg Castle in Copenhagen and in London, Historic Royal Palaces representing The Tower of London, Kew, Hampton Court and Kensington Palace.

Apart from LocoMatrix, 5 other UK companies were presenting their work including Cogapp from Brighton. The morning session was spent with presentations from the Palace people hearing about their needs of media (think Theme Park but for real). Media companies went next with their presentations, with me delivering a “spot your formal garden” competition and some ideas on how we could develop games and adventures that would allow exploration of their gardens and park – maybe mixing in the history of the surroundings, and taking on the roles of characters from that history.

After lunch, we played a LocoMatrix treasure hunt in the formal gardens of the studios (yes they really have them – see below. Finding 4 waypoints from picture clues was particularly satisfying as the whole thing had been created remotely using Google Maps plus a few pictures from the Pinewood website – and yes it all worked perfectly.

Brainstorming sessions came next – talking through some of the main issues of the guests such as how using new media can be made to generate extra income and create a better experience before, during and after visits to the palaces.

At the end of the day, Gina Fagen of SEMN took us on a tour of the studios where we visited the Foley Studios (turn up the volume) and saw motion capture at work (they’ve even motion captured a horse – see video on website) thanks to Centroid 3D.

Thanks to Gina and Audra for arranging the day.

ARG, the Military, and SETI

Friday, October 10th, 2008

Two things caught my I today, a TED talk on robots by Rodney Brooks, and an article (picked up in my ARG Google Alert) on augmented reality and the military. In the former, Brooks talks about the increasing use of robots my the military for remote surveillance (and you might include here unmanned aircraft), while Mark, a captain in the USAF, argues “the military would be wise to keep an eye on Augmented Reality. Imagine that in five years the virtual battlespace (…) actually exists.”

Well that is just what I have been imagining. First, could anyone (who could afford it) join in? “Your country needs your bots.” It becomes rather like a SETI project.

Then suppose your enemy does the same, the whole thing becomes more of a game rather than a war. No one gets killed, and it could even be made into an TV programme (again?).

Incidentally the pilot says his wife is “an educator with a heart for social justice and racial reconciliation. Together we feel called to the business of peacemaking.” That’s good to know.

Team Building and Treasure Hunts

Thursday, September 25th, 2008

We have been asked by several team building companies about the LocoMatrix treasure hunt, with a view to doing something similar for them. I have given this much thought over the last couple of months and have also done some research on the treasure hunt offerings they currently, um, offer.

The first thing you discover when you start researching is just how many team building companies there are – hundreds, and of course the second thing is that they all offer treasure hunts. Most require that you go out with paper and pencil, possibly a camera and even in some cases a GPS unit. But what Ifind interesting is that there is very little talk of how this “builds” a team. I am inclined to think that by and large these might encourage team bonding, but more likely falls under the “fun-day” heading.

So how can we at LocoMatrix help? Glad you asked me that as I have a few thoughts in that department – the first being that we know where all the players are at any time, and because everyone is linked via the server there can be links to their positions and the game play. This can mean various things:

  • we can change the play of the game according to the positions of the players
  • we can require some/all of the players be in different positions before the game progresses
  • we can require that players in their different positions perform tasks that need to be collated before continuing
  • and players can be completely remote to each other – within a town, within a country or anywhere worldwide – leading to teams from an organisation playing against each other

It can also mean that team members with different skills or abilities can be required to participate in different ways. I am particularly interested in how we can combine player qualities (e.g. Myers Briggs types [and maybe even discovering these through play]) into the mix.

In future posts I intend to elaborate on how we might achieve some of these goals

Using Treasure Hunt

Wednesday, July 9th, 2008

In the last blog I explained in some detail how you use the treasure hunt editor. Here we are going to look further at the process of creating a game – but bear in mind that I have, so far, only created a few and at the moment there is a lot of trial and error. You learn a lot from creating a game and then trying it out with real people. Expect to come back to this as I get more experience and feedback.

As the players start by being presented with a picture, an obvious ploy is to present them with a view of where they are and the direction they should be traveling in. Below is a view from my front door where my first test game started. As they walk towards the destination, the second picture is displayed. Now if we want to do something simple – this is a picture of something they can see easily. Here after 1 minute, they come to a fountain.

LocoMatrix: view from houseLocoMatrix: the fountain

It may seem obvious, but worth stating anyway. I plan a route that I know, so have a fairly good idea of the places that I am going to use. I take my camera and look to take portrait-orientated photos (for usual phone screen shape). It might be good here to introduce the subject of theme. For a general treasure hunt, this might be unnecessary but it can serve to focus on how one goes about creating the game. A couple of examples close to where I live are: a “blue plaque” trail, a seafront exploration, or a tapas tour.

But of course this is a fairly simple way to use it. I have created a couple of games for places that I haven’t been to. A bit risky, but so far, so good. Satellite photos (e.g. Google Maps/Earth (and  can be used and you can use them even for places that you have access too – a treasure hunt of aerial photos and maps can be a challenging. A general point here is that the contrast is not so good with most maps – a spot of improvement can be useful (praise be the “one step photo fix” : )

LocoMatrix: Blue PlaqueLocoMatrix: Brunswick Square

A difficulty that one is presented with when creating the initial picture to point the player in the right direction, is will it really show him the way. A map of the general area with a hand-drawn arrow had been useful to me. But we can also think laterally. A clue to take the player to a nearby roundabout could be a road sign of a roundabout. And now we are thinking laterally, why don’t we start to create some really cryptic clues. I’m looking for volunteers – but don’t worry, if all else fails, there is still the warmometer.

LocoMatrix: roundabout signLocoMatrix: roundabout image

LocoMatrix Treasure Hunt

Monday, June 30th, 2008

Our Treasure Hunt is now available for playing. I have created some test sites (Soutbank, London / Portsmouth Uni / Brunswick, Hove / Weald & Downland Museum, Singleton) but it is very easy for anyone to create one. The beta can be found here.

The goal of Treasure Hunt is to navigate a course of waypoints using picture clues (with a little help from the “warmometer” – it tells you if you are getting hotter or colder!). When the game starts you are presented with a picture on your phone that should point you in the direction of the first location. As you near this point, a second picture will be shown, which should allow you to identify the exact point (in a following post, I will be sharing some ideas for how you might do this). If the clues alone are not enough, you can reveal a hint – and don’t forget the warmometer.

And now down to details

Start by giving the game a name. This is how you will see it in the list of games when you go to Treasure Hunt on your phone.

Then click on “add new waypoint” then go down to the Name and er… give it a name. Then add a description – this will appear when the user gets to the destination. If you give a hint, the user will see this when he clicks on the hint button on the phone.

Now use the map to find your target – you can use either a map or the satellite view (hint: you can also the search facility). Click on the map to add the coordinates of your waypoint.

Click on the image tab to upload the 2 images needed for you location. You select them from your local drive and then click on the red “upload” thingy. Bear in mind that different phones have different screen sizes and that you need to make sure that your clue will be understood however seen. In order to help, click on the point of interest for each picture and the program will crop the image in the best way possible. Also don’t forget that in strong light your pictures may not be seen to best advantage so try and increase the contrast and not include too much detail (more on this soon).

Nearly there. Just repeat the above by adding new waypoints. And (I was going to say Hey Presto, but changed my mind) there’s your treasure hunt. Click on “Submit Game” to send it off to to LocoHQ.